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#include "colors.inc"
#include "textures.inc"
background {color Black}
camera {location <0,16,-50> look_at <0,0,0>}
light_source {<0,100,-100> color White}
#declare slonce = union{
sphere {<0,0,0> 6 pigment {color Yellow}}
}
light_source{<0,0,0> color Yellow
looks_like {slonce}}
sphere {<7,0,0> 0.20 texture {Cork scale 3} rotate y*4559*clock}
torus {7,0.02 pigment {color Gold}}
sphere {<10,0,0> 0.50 texture {DMFWood2}rotate y*3257*clock}
torus {10, 0.02 pigment {color Gold}}
sphere {<12,0,0> 0.50 texture {Blue_Sky3} rotate y*1900*clock}
torus {12,0.02 pigment {color Gold}}
sphere {<15,0,0> 0.25 texture {Cherry_Wood}rotate y*1222*clock}
torus {15,0.02 pigment {color Gold}}
sphere {<18,0,0> 1.50 texture {Rusty_Iron}rotate y*1055*clock}
torus {18,0.02 pigment {color Gold}}
sphere {<22,0,0> 1.40 texture {DMFWood4}rotate y*745*clock}
torus {22,0.02 pigment {color Gold}}
sphere {<25,0,0> 0.80 texture {Blue_Agate}rotate y*549*clock}
torus {25,0.02 pigment {color Gold}}
sphere {<28,0,0> 0.80 texture {Sapphire_Agate}rotate y*360*clock}
torus {28,0.02 pigment {color Gold}}